To commemorate the release of the Scarif expansion for Star Wars
Battlefront, I thought I’d write up a little review of sorts concerning
where the game is now versus where it was when it came out just over a
year ago. Cards on the table, I hadn’t played the game for a very long
time before I started logging more hours over the last week or so when I
decided this would be a cool idea for a post. When the game came out, I
enjoyed it, it was Star Wars and it was beautiful, how could I not?
Unfortunately, after the initial excitement wore off, the game turned
out to be lacking in content and overall underwhelming. So, what do I
think now, a year later? I guess you’ll just have to click below to find
out…(+1 clickbait)
Campaign in the ass
This
game needs a campaign mode. Period. The game has come a long way in a
year as far as content goes, but will suffer forever from the utter lack
of any sort of story. When it comes down to brass tacks, Star Wars is
all about story. Sure, there are spaceship battles, lightsabers, the
Force, stormtroopers, etc., but Star Wars would just be a shitty Michael
Bay movie that's all flash and no substance if it was only those things
and no story...and that's sort of what Battlefront is: it's all the
action and excitement with nothing to back it up. The thing that doesn't
make sense to me is that we have what would have been a compelling
campaign mode in Twilight Company, but, instead of being included as part of the game, it was released separately as a novel, but "branded" with Battlefront in the title...what the hell is that? Add it to the game and release
it as a novel, then you don't have to worry about those that don't
enjoy video games feeling left out of a canon story while also making
the video game that, frankly, gamers are expecting...c'mon, would that
really have been so hard? (I really have no idea, maybe it would have
been, but they did it for The Force Unleashed, so I don't see why they couldn't have with Battlefront.) Even if it had delayed the game's release until after The Force Awakens came
out, it would have given fans and gamers alike a much, much better end
product. I guess it's too late to change this iteration of the game,
but, hopefully, when they release the followup game they don't make this
same mistake again...
Content with Content
As
I mentioned above, the game has come a long way from the barebones
multiplayer game it was at launch; however, quite honestly, with no
campaign mode, the game is just now where it should have been when they
were asking $60 for it last year. If you strip away the Star Wars aspect
of the game and just look at it as a multiplayer-only (because, let's
be honest, the offline missions are pretty much total garbage; they're
like a demo mode to get used to the controls before you play the "real"
game), first person shooter, it may have been the most lackluster title
ever released. I feel like we honestly got taken for a ride for being
Star Wars fans. But, that was then, if you shelled out even more money
to get the season pass (like I did...I'm such a sucker), then you now
have a much more fleshed out game that I've actually been finding myself
enjoying quite a bit, especially the Death Star DLC. Previously,
Fighter Squadron was by far my favorite game mode, so I really like that
they've added more dogfighting to the game. I also really like the
multistage game modes. It makes it almost (that's a very generous
almost) feel like there's a story going on instead of just one-off
missions over and over. Had the game been like this for the start, I
guarantee I would have stayed invested for much, much
longer...eventually, I would have ended up in the same position of
longing for a campaign that I was in anyway, however, it would be
interesting to know what kinds of DLC they would come up with if the
current game was the jumping off point instead of the nearly finished
product...
Bring on the Hutts
Another
addition to the game since release that I really like is the Hutt
contracts. It's so much more satisfying to earn the pieces of your
battle hand by finishing a set group of tasks rather than just getting
to a certain level and buying them. Plus, it gives you more to play for
than simply winning or KD (kill/death ratio...mine is awful). They had
added the daily challenges back when I was still playing, but they
really didn't add much to the game aside from maybe determining what
mode you played first if, for example, the challenge was to destroy x
amount of ships in Fighter Squadron. With the Hutt contracts, however,
you're actually working toward a "prize," so to speak, which is much
more motivating. I also like how the contracts have tiers so if you find
something you like, like the healing aspect they added, you can
continue playing the style of game you enjoy while working toward more
difficult contracts with upgraded rewards. The Hutt contracts definitely
give the game some of the added depth it desperately need.
So,
what do you lot think? Are you way into Battlefront and can't figure out
why I'd say anything negative about it? Or do you hate it and can't
imagine why I haven't burned my copy in effigy? Do you think it's a much
better game now, or has it barely changed? (I don't know how anyone can
honestly say it's not lightyears better, even if you liked it from the
start.) I'd be interested to hear what anyone has to say in the
comments, as always, and if anyone plays on PS4 and wants to team up
with a really bad player, add blivengo
on PSN. Now I'm gonna skedaddle and go see what this Scarif DLC is all
about; hopefully it's another step toward making Battlefront the game it
always should have been (well, as close as it can be without a campaign
mode, anyway)...
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